Several days ago, the former President of the United States and current contender was engaged in a political rally in Butler, Pennsylvania, which is a small steel town about an hour's drive north of Pittsburgh, Pennsylvania. As the former US President was giving a speech, which focused , at the time of the shooting, on his success controlling the border during his first term as president, a 20-year-old man climbed on top of a roof overlooking the platform, approximately 2 football fields away, twice the distance of Lee Harvey Oswald, with a long rifle, then belly crawled to a shooting position as though he was living a subconscious dream in a first person shooter video game, a Manchurian candidate, hypnotized by the will of the vedio game Entity, who scrubbed himself of all ID, and fired a good volley (5 to 8 rounds has been reported) of bullets at the President. Had the 20 year old man assumed the avatar of Captain Price ( first person shooter character) who is a former British SAS operator and now an International Monetary Fund (IMF) agent used to snipe out nationalist opposed to the International Banking Cartels? In The book Seduction of the Innocent, published in 1954 , written by Frederic Wertham German-American psychiatric theorized comic books were a negative influence on children and the cause of juvenile delinquency. Many of his theories postulated in his book transfer to video games today in modern times, which are the modern day comic books with substantially more powerful hypnotic suggestion.
In 2016 as reported on BBC , a 20 year old from Dorking, Surrey, England named Michael Steven Sandford tried to assassinate President Trump in Las Vegas, NV. His romantic lover, whom he came to the USA to meet and live with, said he was nice and loving then he suddenly snapped and became hard and evil.
This is classic behavior of a Manchurian candidate who has been given a clandestine hypnotic command which is programmed deep into the subject’s subconscious perhaps by video game hypnosis and subliminal suggestion.
At the Trump rally in Las Vegas, NV , the young assassin got close to Trump, then tried to pull a Glock-17 out of a policeman’s hoster, a policeman standing very close to Donald Trump, then take a shot at Donald Trump. He did this because he knew he could not bring a gun into the hotel, because of magnetic detection devices. It was a premeditated attack.
The hypnotic implementation of amnesia or hypnotic suggestion is powerful and cannot be overcome.
At Sandford’s sentencing the Judge only gave him 12 months in prison citing his mental health and he was not a Sociopath by reacting to voices in his head.
Immersion and game flow are two primary principles in crafting successful video games. Game flow is the stimulus response aspect of the game. That is, by accomplishing tasks or missions the player gets some kind of reward. “Pavlov’s dog” is a catch-all term to describe this classical conditioning. Unconsciously the player is led down the path the game master has predetermined by stimulus response. This is a very simple illustration of game flow. In reality the psychology of game flow and player interaction is much more complex with tailoring a game to individual skill sets using various forms of artificial intelligence.
Immersion is the altered reality part of the game. The mind traversing into a subconscious state of mind where players engage in a collective subconscious during game play.
“Immersion is a process of temporarily expanding consciousness into areas of the unconscious—something like hypnosis, but retaining consciousness as one does in lucid dreaming states.”
Video gaming is intentionally designed to induce the player into a hypnotic state of mind by using life-like graphics, and action packed storylines. The better the graphics the more powerful Immersion experience the player will perceive. Real life like images of players attending military grade missions of search and destroy coupled with political assassination themes create paramnesia in the subject player. Especially those players of youth who haven’t developed a data set large enough to establish free wiĺl, that is, separating good from evil. Young players subjected to the hypnotic effect of total Immersion simulation gaming do not have a comprehensive development of life skills, a system of values, to prevent the onset of paramnesia. An avid gamer may have developed a value system based on their video game genre of choice.
Voices echoing in the minds of the last immersive online or virtual reality gaming experience of subject game players can induce violent criminal behavior.
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